The project mirrors the prolific dôjin (amateur) Japanese scene and we made our game always with this specific creative context in mind. For the game design, our main goals were to mix the manic shooter subgenre with original and challenging mechanics that could be seen during the NEC PC-Engine/Super Famicom era. Since we enjoy games that are well balanced and that rely mostly on skills, we decided to remove any form of power-ups in order to obtain a precise and demanding game design that val…